![]() ![]() ![]() But then, Mono has just crushed a sentient hand (and may have even gotten the "And Stay Dead!" achivement if he kept smashing it even after it stopped moving). Once again, it's played as rather unsettling. In the following chapter, after Mono has been separated from Six for a little bit, he comes back to find her amusing herself by snapping the fingers off a mannequin hand.On the other hand, Mono has been smashing Bully heads right and left while trying to save Six, and her wanting revenge is honestly quite understanable at this point. When Mono and Six later encounter a Bully with their back turned, Six sneaks up on him, chokes him, and smashes his head against the floor. In the school chapter of the second game, Six is kidnapped and tortured by the Bullies.Ambiguous Innocence: It's hard to tell whether some of Six's actions are due to a childlike innocence or psychopathic behavior, mostly due to the setting she's in:.The second game muddles her morality even further, where she ends up dropping Mono and leaving him for dead for unexplained reasons after saving his life multiple times over the course of the game. In the first game, her first questionable action comes when she decides to eat a Nome, despite having been offered a sausage by it and that she's been acting friendly to all the previous Nomes she met. Ambiguously Evil: Six's morality is unclear, to say the least.Action Survivor: While she doesn't physically fight against the enemies she encounters (at least in the Maw), Six is capable of daring and cunning feats to survive such encounters.She appears in the second game as an ally to Mono, following him everywhere he goes. A mysterious little girl in a yellow raincoat and the protagonist of the first game, Six wakes up deep in the belly of the Maw and must use all her wits and courage to find her way out and some foods to satisfy her hungers. ![]()
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